AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Romania: Q1 2024
Discover the performance trends of the top 5 first-person games on iOS in Romania during Q1 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top 5 first-person games on iOS in Romania demonstrated varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how each game fared.
Call of Duty®: Mobile from Activision Publishing, Inc. saw its weekly revenue peak at approximately $9.1K in the first week of January, before experiencing a decline and then stabilizing around $5K towards the end of March. Weekly downloads showed a gradual decrease, starting at 2.3K in early January and dropping to 1.2K by the end of the quarter. Active users fluctuated slightly, peaking at around 16.5K in early January and ending the quarter at approximately 14.9K.
Standoff 2 by AXLEBOLT LTD experienced a notable increase in weekly revenue, reaching approximately $5.7K in mid-February. Weekly downloads remained relatively stable, averaging around 2.4K, with a slight dip to 1.8K in the final week of March. Active users peaked at around 28.5K in mid-March, showing a consistent engagement throughout the quarter.
Minecraft from Mojang reported a steady weekly revenue, peaking at roughly $3.5K in the first week of January and maintaining an average around $2.5K for most of the quarter. Downloads were modest, averaging around 160 per week. Active users saw a gradual decline from approximately 20K in early January to around 18K by the end of March.
Critical Strike CS: Online FPS by VERTIGOGAMES showed consistent weekly revenue, peaking at around $1.2K in early January and fluctuating around $1K for the rest of the quarter. Downloads peaked at 910 in the first week of January and gradually decreased to 514 by the end of March. Active users also saw a slight decline, from around 5.2K in early January to approximately 4.4K at the end of the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had its weekly revenue peak at roughly $1.6K in the first week of January, with a notable increase to $1.2K in early March. Downloads fluctuated, peaking at 335 in mid-March. Active users saw growth from around 880 in early March to approximately 1.1K by mid-March, before ending the quarter at around 815.
For more insights and detailed data on app performance, visit Sensor Tower.